AoeStats
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Nomad

510384518Analyzed
3v3 RM · 2d ago on Sep 30, 2026· 43m 12s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Vikings · Brazil
1119
+18
🇧🇷 Chinese · Brazil
1094
+19
🇧🇷 Danes · Brazil
1077
+20
🇭🇰 Khmer · Hong Kong SAR China
1193
-19
🇨🇳 Varangians · China
1153
-19
🇦🇷 Vietnamese · Argentina
1151
-19
Player eAPM Actions Feudal Castle Imperial Opening
54 2,323 14:15 20:09 — ⚔ Fish Boom into Scouts
36 1,540 12:55 20:27 35:45 ⚔ Fish Boom into M@A FC
29 1,247 14:42 18:26 41:25 ⛏ Fish Boom FC
26 1,138 11:26 33:35 — ⚔ Tower Rush
20 878 15:12 19:37 42:02 ⛏ Fish Boom FC
17 731 15:18 27:50 40:29 ⚔ Fish Boom into Drush into Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
17,770 15,506 9,460 3,000 45,736 51,152
15,995 9,800 5,595 4,400 35,790 40,165
10,475 12,105 4,475 2,550 29,605 29,802
10,520 9,205 3,665 2,625 26,015 27,393
10,080 9,183 4,620 1,960 25,843 27,346
8,265 7,754 2,470 2,800 21,289 26,417
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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