AoeStats
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Coastal Forest

510381962Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 14m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Danes · Germany
1296
+10
🇩🇪 Varangians · Germany
1286
+10
🇩🇪 Japanese · Germany
1219
+13
🇩🇪 Franks · Germany
1139
+15
🇦🇷 Georgians · Argentina
1180
-13
🇸🇪 Britons · Sweden
1152
-12
🇸🇪 Saracens · Sweden
1143
-12
🇦🇹 Hindustanis · Austria
1123
-11
Player eAPM Actions Feudal Castle Imperial Opening
50 750 9:37 — — ⚔ Scout Rush
48 720 10:56 — — ⚔ Archer Rush
47 711 8:45 — — ⚔ Scout Rush
33 502 9:59 — — ⛏ Fast Castle
25 382 11:24 — —
24 358 11:02 — — ⛏ Fish Boom FC
24 356 11:30 — — ⛏ Fish Boom FC
21 318 12:21 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,650 1,775 300 0 4,725 5,421
2,850 1,375 295 180 4,700 4,816
2,095 1,464 570 0 4,129 4,698
2,775 1,129 150 0 4,054 4,341
2,270 1,460 50 0 3,780 4,266
2,450 1,080 250 0 3,780 5,490
1,900 1,525 130 5 3,560 4,770
2,105 1,308 50 0 3,463 5,001
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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