AoeStats
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Arena

510154911Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 48m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Britons · France
1165
+17
🇬🇧 Varangians · United Kingdom
1153
+17
🇩🇪 Vietnamese · Germany
1126
+18
🇩🇿 Celts · Algeria
1095
+20
🇦🇷 Georgians · Argentina
1250
-21
🇩🇪 Italians · Germany
1242
-20
🇲🇽 Celts · Mexico
1120
-16
🇦🇷 Danes · Argentina
1109
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 2,586 11:37 15:13 32:17 ⛏ Fast Castle
40 1,929 11:40 15:18 29:57 ⛏ Fast Castle
33 1,575 10:20 15:39 33:03 ⛏ Fast Castle
32 1,554 10:13 14:13 28:04 ⛏ Fast Castle
31 1,476 8:36 15:17 34:26 ⛏ Fast Castle
30 1,464 10:39 17:15 34:10 ⛏ Fast Castle
24 1,169 11:36 15:23 34:24 ⛏ Fast Castle
19 933 10:14 15:15 34:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,420 25,485 12,290 2,325 73,520 77,936
27,220 31,465 12,635 1,085 72,405 74,372
28,645 25,134 12,625 1,250 67,654 75,796
32,055 10,565 21,420 1,680 65,720 69,745
22,870 18,720 14,130 3,000 58,720 76,091
15,750 18,890 14,355 5,600 54,595 74,312
19,350 17,610 10,910 2,875 50,745 68,671
21,085 17,350 8,295 1,605 48,335 48,281
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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