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Black Forest

509949679Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 60m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Italians · Argentina
1256
+15
🇫🇷 Khitans · France
1238
+16
🇦🇷 Persians · Argentina
1237
+16
🇦🇷 Vietnamese · Argentina
1236
+16
🇹🇷 Varangians · Türkiye
1304
-19
🇷🇺 Mongols · Russia
1272
-17
🇫🇮 Franks · Finland
1204
-14
🇺🇸 Saxons · United States
1169
-13
Player eAPM Actions Feudal Castle Imperial Opening
57 3,460 11:25 15:16 34:34 ⛏ Fish Boom FC
48 2,887 8:52 17:34 30:08 ⛏ Fish Boom FC
48 2,898 11:38 15:27 34:11 ⛏ Fast Castle
32 1,945 13:01 16:33 32:55 ⛏ Fast Castle
32 1,933 12:12 15:56 32:21 ⛏ Fish Boom FC
29 1,764 10:44 22:57 31:51 ⚔ Archer Rush
26 1,554 12:10 15:35 30:12 ⛏ Fast Castle
26 1,551 13:48 20:15 33:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,360 41,830 16,565 3,790 108,545 114,777
50,780 30,340 26,335 930 108,385 139,265
25,190 48,850 27,735 1,600 103,375 120,235
18,500 46,373 27,945 5,500 98,318 105,924
20,010 38,512 17,330 3,545 79,397 85,677
35,980 14,915 17,230 3,600 71,725 109,996
18,520 22,986 18,195 4,390 64,091 78,687
21,965 24,586 9,785 1,950 58,286 63,758
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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