AoeStats
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Black Forest

509954067Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 38m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Saxons · Germany
1090
+16
🇩🇪 Wu · Germany
1087
+16
🇩🇪 Persians · Germany
1072
+16
🇺🇸 Teutons · United States
1221
-22
🇳🇱 Danes · Netherlands
1106
-17
🇵🇰 Britons · Pakistan
914
-9
Player eAPM Actions Feudal Castle Imperial Opening
22 862 11:13 15:23 — ⛏ Fast Castle
20 753 11:49 15:33 29:39 ⛏ Fast Castle
19 737 13:16 17:37 32:47 ⛏ Fast Castle
18 697 10:59 15:49 29:15 ⛏ Fish Boom FC
18 675 11:06 16:31 37:24 ⛏ Fast Castle
14 531 14:17 21:35 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,330 21,242 8,245 3,695 47,512 53,523
18,415 9,050 5,240 2,800 35,505 42,196
14,905 11,590 4,060 1,660 32,215 50,955
11,250 11,955 5,480 1,845 30,530 32,442
11,030 10,289 2,455 1,725 25,499 31,041
7,550 8,084 4,465 930 21,029 23,884
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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