AoeStats
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Arena

509956250Analyzed
3v3 RM · 2d ago on Sep 28, 2026· 88m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
1203
+15
🇩🇪 Varangians · Germany
1186
+16
🇩🇪 Saxons · Germany
1129
+18
🇳🇿 Varangians · New Zealand
1226
-17
🇵🇪 Saracens · Peru
1209
-18
🇪🇸 Berbers · Spain
1118
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 4,662 11:39 16:46 36:43 ⛏ Fast Castle
43 3,799 10:04 15:21 35:20 ⛏ Fast Castle
40 3,560 11:57 15:58 31:16 ⛏ Fast Castle
34 3,015 9:39 13:35 35:07 ⛏ Fast Castle
34 3,065 11:09 15:57 30:34 ⛏ Fast Castle
20 1,805 11:38 15:52 32:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
146,585 27,190 42,935 3,375 220,085 229,264
81,750 55,820 33,165 3,030 173,765 184,154
76,745 33,930 39,050 6,050 155,775 162,033
72,475 43,505 25,235 1,600 142,815 168,079
60,045 47,750 16,835 2,765 127,395 145,305
58,005 25,466 12,915 4,135 100,521 103,362
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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