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MegaRandom

509811375Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 45m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Goths · India
1008
+17
🇲🇽 Celts · Mexico
989
+17
🇨🇦 Tatars · Canada
978
+18
🇺🇸 Franks · United States
932
+20
🇲🇽 Saxons · Mexico
1073
-20
🇹🇼 Franks · Taiwan
1015
-18
🇩🇪 Varangians · Germany
1001
-17
🇺🇸 Khmer · United States
985
-17
Player eAPM Actions Feudal Castle Imperial Opening
44 1,999 11:19 17:10 34:00 ⛏ Fast Castle
39 1,780 11:19 16:45 34:24 ⛏ Fast Castle
21 946 13:26 17:42 39:31 ⛏ Fast Castle
18 809 13:41 20:26 41:05 ⚔ Archers into Skirms
17 769 11:47 22:20 — ⚔ M@A into Skirms FC
15 702 13:37 21:46 36:32 ⛏ Fast Castle
14 627 12:07 19:08 40:31 ⚔ Scout Rush
13 589 12:02 19:57 32:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,730 13,653 8,575 2,800 48,758 52,392
21,420 9,189 7,505 2,655 40,769 43,486
17,995 9,405 9,670 2,290 39,360 53,560
16,640 7,764 7,790 2,030 34,224 36,879
15,600 9,905 7,600 1,110 34,215 41,971
14,160 10,653 4,590 1,755 31,158 39,647
13,070 6,775 4,165 2,050 26,060 29,317
4,875 4,292 630 700 10,497 11,947
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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