AoeStats
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MegaRandom

509303355Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 53m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Goths · India
1087
+14
🇨🇳 Lithuanians · China
1043
+16
🇮🇳 Persians · India
1033
+16
🇩🇪 Saxons · Germany
1009
+17
🇨🇳 Varangians · China
1051
-16
🇰🇷 Malay · South Korea
1048
-16
🇰🇷 Vietnamese · South Korea
1046
-16
🇫🇷 Mongols · France
1025
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 2,066 11:12 16:01 28:02 ⛏ Fast Castle
32 1,691 12:09 16:54 36:01 ⛏ Fish Boom FC
31 1,672 10:42 18:05 35:20 ⛏ Fast Castle
29 1,556 11:51 20:20 39:37 ⛏ Fish Boom FC
26 1,369 11:42 16:30 33:20 ⛏ Fast Castle
19 1,006 12:06 16:28 29:09 ⛏ Fish Boom FC
15 826 12:31 17:18 33:48 ⛏ Fast Castle
15 794 14:26 24:16 35:14 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
30,825 21,111 23,590 3,360 78,886 87,567
25,190 29,202 18,165 1,820 74,377 99,762
37,095 20,094 15,795 1,050 74,034 93,121
19,385 18,245 17,925 2,345 57,900 74,108
19,045 21,630 9,930 1,400 52,005 54,236
22,005 12,740 12,410 1,765 48,920 50,161
15,020 13,838 10,980 1,615 41,453 43,688
13,425 13,220 6,045 4,050 36,740 42,940
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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