AoeStats
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MegaRandom

509116925Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 19m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Varangians · Brazil
1213
+10
🇦🇷 Teutons · Argentina
1001
+18
🇭🇰 Byzantines · Hong Kong SAR China
863
+23
🇨🇳 Huns · China
839
+25
🇨🇳 Danes · China
1061
-20
🇨🇳 Franks · China
1060
-20
🇩🇪 Varangians · Germany
1024
-18
🇺🇸 Aztecs · United States
1021
-18
Player eAPM Actions Feudal Castle Imperial Opening
55 1,081 13:41 — — ⚔ Archer Rush
49 959 12:00 — — ⚔ Scout Rush
35 687 14:54 — — ⚔ M@A Rush
35 683 10:29 — — ⚔ Scout Rush
34 659 11:56 — — ⚔ Fish Boom into Archers
31 612 13:27 18:51 — ⛏ Fish Boom FC
15 288 15:44 — — ⛏ Fish Boom
8 151 15:51 — —

Resources

Player Food Wood Gold Stone Spent Collected
3,325 3,565 340 200 7,430 9,200
4,180 2,400 50 0 6,630 8,119
2,915 3,274 50 0 6,239 7,556
3,875 2,235 120 0 6,230 7,489
2,900 2,690 500 0 6,090 6,897
4,440 1,474 100 0 6,014 6,679
2,170 2,229 415 0 4,814 6,209
1,700 1,663 50 0 3,413 4,472
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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