AoeStats
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MegaRandom

508804320Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 97m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Saxons · Canada
1050
+16
🇲🇽 Aztecs · Mexico
1007
+18
🇺🇸 Varangians · United States
989
+18
🇺🇸 Armenians · United States
966
+19
🇩🇪 Saxons · Germany
1059
-18
🇹🇼 Huns · Taiwan
1043
-18
🇲🇽 Khmer · Mexico
1039
-18
🇨🇳 Persians · China
1026
-17
Player eAPM Actions Feudal Castle Imperial Opening
58 5,599 12:46 15:45 38:58 ⛏ Fast Castle
48 4,703 11:35 18:36 30:42 ⛏ Fast Castle
38 3,727 11:36 16:11 32:43 ⛏ Fast Castle
19 1,863 9:23 15:55 27:15 ⛏ Fast Castle
18 1,742 11:53 20:45 35:50 ⛏ Fast Castle
18 1,786 11:52 15:28 37:01 ⛏ Fast Castle
16 1,586 11:01 18:59 30:38 ⛏ Fast Castle
10 1,016 11:26 20:13 31:19 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
120,045 33,225 18,975 5,350 177,595 186,442
68,350 38,420 37,650 5,065 149,485 173,455
50,830 53,655 43,290 1,550 149,325 163,648
60,835 48,530 23,480 4,505 137,350 160,070
54,205 37,830 38,610 4,850 135,495 142,373
60,770 33,515 15,560 1,665 111,510 131,838
49,670 15,310 26,725 3,720 95,425 98,509
19,875 11,543 6,325 2,550 40,293 42,239
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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