AoeStats
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MegaRandom

508694837Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 45m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
1081
+13
🇪🇸 Celts · Spain
1063
+14
🇩🇪 Varangians · Germany
1060
+14
🇹🇼 Franks · Taiwan
1030
+15
🇵🇱 Franks · Poland
1039
-14
🇲🇽 Varangians · Mexico
1025
-14
🇺🇸 Goths · United States
1012
-14
🇫🇷 Saxons · France
1004
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 1,400 11:18 18:28 41:06 ⛏ Fast Castle
31 1,407 10:47 20:25 37:44 ⚔ FC into Scouts
25 1,123 10:07 18:49 34:56 ⛏ Fast Castle
24 1,097 11:06 16:40 34:00 ⚔ FC into Scouts
21 933 13:10 18:00 32:46 ⛏ Fast Castle
16 735 12:28 22:39 39:58
15 676 13:41 21:18 34:19 ⛏ Fast Castle
10 471 11:44 25:09 39:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,865 21,133 13,070 1,080 64,148 69,935
25,925 16,570 18,370 2,510 63,375 71,613
25,245 10,810 11,210 2,285 49,550 59,555
16,630 13,385 3,495 1,600 35,110 38,471
16,875 9,760 4,110 4,330 35,075 39,361
15,075 9,288 5,160 985 30,508 39,062
11,445 8,129 4,530 850 24,954 32,119
10,850 6,363 4,570 1,065 22,848 24,475
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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