AoeStats
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Black Forest

508627607Analyzed
4v4 RM · 9d ago on Sep 23, 2026· 5m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Turks · Spain
1116
+13
🇮🇹 Britons · Italy
1060
+15
🇩🇪 Saxons · Germany
1042
+16
🇪🇸 Bohemians · Spain
1014
+17
🇨🇳 Danes · China
1204
-22
🇨🇳 Celts · China
1165
-20
🇨🇳 Teutons · China
895
-10
🇨🇳 Huns · China
882
-9
Player eAPM Actions Feudal Castle Imperial Opening
31 171 — — —
28 155 — — —
26 144 — — —
25 135 — — —
20 108 — — —
18 97 — — —
17 93 — — —
8 43 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,150 200 0 0 1,350 1,465
1,050 150 50 0 1,250 1,301
900 213 50 0 1,163 988
850 107 50 0 1,007 934
800 100 50 0 950 691
550 250 0 0 800 870
450 0 0 0 450 529
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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