AoeStats
← IGI.The_Jenk

Arabia

510379085Analyzed
2v2 RM · 23h ago on Sep 30, 2026· 58m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Lithuanians · Türkiye
1029
+17
🇹🇷 Cumans · Türkiye
1029
+17
🇬🇧 Varangians · United Kingdom
1062
-17
🇬🇧 Saxons · United Kingdom
1052
-17
Player eAPM Actions Feudal Castle Imperial Opening
72 4,233 9:09 20:50 36:50
46 2,674 9:39 21:06 38:35
42 2,469 9:36 19:32 42:50 ⚔ FC into Archers
25 1,448 10:38 23:36 41:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,155 23,076 15,895 3,160 73,286 86,159
27,080 9,753 15,870 4,000 56,703 60,181
25,025 16,614 10,815 1,870 54,324 58,792
12,665 15,900 6,700 3,625 38,890 40,079
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.