AoeStats
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Arena

509556631Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 52m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Italians · China
1180
+11
🇨🇳 Franks · China
1066
+16
🇨🇳 Spanish · China
974
+19
🇭🇰 Byzantines · Hong Kong SAR China
936
+22
🇭🇰 Mongols · Hong Kong SAR China
1082
-18
🇺🇸 Danes · United States
1055
-17
🇬🇹 Danes · Guatemala
1054
-17
🇨🇳 Saxons · China
1033
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 2,195 10:11 14:24 45:11 ⛏ Fast Castle
42 2,220 10:16 13:59 31:16 ⛏ Fast Castle
40 2,111 10:25 14:21 29:01 ⛏ Fast Castle
38 1,978 10:50 15:13 31:19 ⛏ Fast Castle
38 1,989 11:25 15:36 39:17 ⛏ Fast Castle
32 1,691 11:43 15:27 29:36 ⛏ Fast Castle
30 1,559 10:26 15:02 36:41 ⛏ Fast Castle
25 1,304 9:49 14:56 27:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,970 33,140 18,925 2,430 100,465 108,488
42,715 16,595 17,260 5,800 82,370 103,980
41,265 12,235 21,195 4,370 79,065 86,171
23,675 29,403 9,725 2,300 65,103 69,493
22,500 21,715 15,460 4,330 64,005 75,989
16,375 23,925 18,130 3,650 62,080 72,957
25,990 20,360 10,040 2,470 58,860 61,254
25,860 14,550 6,860 2,350 49,620 55,410
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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