AoeStats
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Arena

510933442Analyzed
2v2 RM · 9h ago on Oct 3, 2026· 53m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇴 Spanish · Bolivia
1105
+14
🇧🇴 Aztecs · Bolivia
1098
+15
🇺🇸 Varangians · United States
1073
-14
🇺🇸 Danes · United States
1070
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 2,337 10:09 16:55 — ⛏ Fast Castle
36 1,957 12:16 16:24 37:11 ⛏ Fast Castle
24 1,305 11:07 16:56 36:45 ⛏ Fast Castle
24 1,270 10:06 17:01 37:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,300 17,465 10,665 3,065 53,495 64,617
23,905 12,950 14,060 885 51,800 63,971
21,635 11,740 12,775 2,800 48,950 54,398
12,820 9,165 4,745 1,500 28,230 28,921
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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