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Arena

510922153Analyzed
2v2 RM · 20h ago on Oct 3, 2026· 47m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇴 Spanish · Bolivia
1110
+14
🇧🇴 Aztecs · Bolivia
1103
+14
🇺🇸 Saxons · United States
1069
-14
🇺🇸 Danes · United States
1066
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 1,558 12:23 17:04 32:15 ⛏ Fast Castle
23 1,061 11:43 16:28 33:46 ⛏ Fast Castle
19 900 11:32 15:52 40:15 ⛏ Fast Castle
10 452 10:43 15:29 44:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,350 11,410 15,545 855 51,160 58,149
21,235 13,965 10,185 2,800 48,185 55,449
13,110 10,860 6,575 1,500 32,045 33,617
11,590 8,160 5,385 1,545 26,680 27,960
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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