AoeStats
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Arena

510234818Analyzed
2v2 RM · 3d ago on Sep 30, 2026· 31m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇴 Spanish · Bolivia
1036
+13
🇧🇴 Aztecs · Bolivia
1027
+13
🇪🇨 Danes · Ecuador
973
-13
🇺🇸 Varangians · United States
961
-20
Player eAPM Actions Feudal Castle Imperial Opening
30 946 12:49 16:37 — ⛏ Fast Castle
18 548 10:38 16:34 — ⛏ Fast Castle
17 524 12:04 16:22 — ⛏ Fast Castle
13 420 10:27 19:45 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,790 6,410 2,330 850 17,380 19,721
7,075 5,308 1,645 860 14,888 18,350
4,820 3,715 705 1,625 10,865 11,519
3,805 4,160 2,035 100 10,100 10,780
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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