AoeStats
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Oasis

509766831Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 42m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Burgundians · Spain
1030
+13
🇳🇮 Saxons · Nicaragua
1020
+14
🇺🇸 Bohemians · United States
1003
+14
🇺🇸 Danes · United States
1040
-16
🇦🇷 Byzantines · Argentina
945
-13
🇦🇷 Turks · Argentina
927
-12
Player eAPM Actions Feudal Castle Imperial Opening
58 2,481 9:34 24:47 — ⚔ Archer Rush
46 1,936 9:21 22:20 38:36 ⚔ Archer Rush
37 1,558 11:06 27:41 — ⚔ M@A into Skirms
29 1,212 12:17 16:53 32:48 ⛏ Fast Castle
14 605 14:58 31:53 — ⚔ Skirmisher Rush
13 570 14:18 28:08 34:14 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,540 11,855 10,405 2,150 39,950 47,945
11,875 13,553 6,815 1,605 33,848 37,811
11,205 6,830 5,205 100 23,340 25,813
9,080 7,830 2,945 1,575 21,430 23,710
6,735 4,964 3,170 100 14,969 17,236
5,975 6,642 380 1,170 14,167 17,933
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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