AoeStats
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MegaRandom

509177423Analyzed
2v2 RM · 6d ago on Sep 25, 2026· 62m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Varangians · United Kingdom
1196
+16
🇩🇪 Danes · Germany
1143
+18
🇮🇹 Varangians · Italy
1202
-17
🇩🇪 Mongols · Germany
1184
-17
Player eAPM Actions Feudal Castle Imperial Opening
45 2,808 11:01 14:52 36:30 ⛏ Fish Boom FC
35 2,197 12:00 18:01 37:40 ⛏ Fish Boom FC
30 1,845 12:48 17:17 36:40 ⛏ Fish Boom FC
24 1,482 12:24 19:01 36:52 ⛏ Fish Boom FC into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
38,730 39,961 19,565 3,355 101,611 104,811
25,700 25,415 14,440 3,490 69,045 71,904
31,630 19,561 13,755 3,650 68,596 72,657
26,220 12,131 14,345 2,250 54,946 61,484
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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