AoeStats
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Arena

509940437Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 30m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Saxons · Norway
1318
+16
🇳🇴 Danes · Norway
1290
+17
🇮🇹 Cumans · Italy
1318
-17
🇮🇹 Romans · Italy
1295
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 1,263 10:31 14:39 — ⛏ Fast Castle
29 881 11:13 24:43 —
26 807 10:50 14:57 — ⛏ Fast Castle
24 741 10:29 23:13 — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
8,410 7,120 2,825 850 19,205 21,260
9,650 6,550 2,235 125 18,560 18,449
9,060 5,450 2,545 760 17,815 18,960
4,335 6,560 650 950 12,495 12,849
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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