AoeStats
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Oasis

508923788Analyzed
2v2 RM · 7d ago on Sep 24, 2026· 116m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Sicilians · France
1391
+13
🇫🇷 Huns · France
1295
+17
🇳🇴 Saxons · Norway
1339
-16
🇳🇴 Danes · Norway
1306
-14
Player eAPM Actions Feudal Castle Imperial Opening
58 6,730 9:03 26:15 34:24 ⚔ Towers into Archers
43 5,004 10:32 15:06 33:47 ⛏ Fast Castle
42 4,959 10:35 23:33 38:32 ⚔ Archer Rush
24 2,760 10:41 17:25 30:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
105,520 58,742 55,800 5,475 225,537 246,132
108,895 57,288 38,430 3,425 208,038 216,908
91,160 59,902 46,935 8,480 206,477 207,853
70,590 48,522 46,945 2,810 168,867 206,599
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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