AoeStats
← 超自然震動

Black Forest

510968218Analyzed
4v4 RM · 8h ago on Oct 3, 2026· 30m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Cumans · India
1053
+12
🇹🇼 Varangians · Taiwan
983
+15
🇮🇳 Italians · India
950
+16
🇻🇳 Gurjaras · Vietnam
881
+19
🇦🇷 Italians · Argentina
1081
-21
🇦🇷 Danes · Argentina
1001
-17
🇦🇷 Goths · Argentina
882
-13
🇵🇱 Bohemians · Poland
841
-11
Player eAPM Actions Feudal Castle Imperial Opening
27 824 13:13 22:52 — ⚔ Scout Rush
17 505 11:59 18:04 — ⛏ Fast Castle
16 495 11:24 18:45 — ⛏ Fast Castle
10 319 12:11 21:49 26:26 ◆ FC into Fast Imp
2 60 — — —
1 44 — — —
1 29 — — —
1 26 — — —

Resources

Player Food Wood Gold Stone Spent Collected
7,195 5,845 2,450 315 15,805 17,939
7,070 4,471 1,270 850 13,661 16,916
7,155 3,086 1,970 875 13,086 13,420
5,915 4,044 1,190 665 11,814 12,880
350 100 0 0 450 640
200 105 50 0 355 324
200 0 0 0 200 248
0 0 0 0 0 139
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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