AoeStats
← 超自然震動

MegaRandom

508607644Analyzed
4v4 RM · 10d ago on Sep 23, 2026· 42m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Saxons · China
1151
+12
🇹🇼 Varangians · Taiwan
976
+20
🇨🇳 Franks · China
966
+20
🇨🇳 Britons · China
849
+24
🇮🇹 Poles · Italy
1126
-22
🇮🇹 Varangians · Italy
1123
-22
🇳🇿 Saxons · New Zealand
1034
-18
🇦🇺 Italians · Australia
937
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 1,505 18:17 22:20 — ⚔ FC into Scouts
26 1,109 14:58 24:48 35:35
25 1,059 16:50 28:15 — ⚔ Scout Rush
25 1,071 15:02 27:19 — ⚔ Scout Rush
23 992 19:38 25:34 39:49 ⚔ Scout Rush
23 998 19:18 — — ⚔ Tower Rush
15 658 17:03 29:46 —
12 493 15:33 21:22 —

Resources

Player Food Wood Gold Stone Spent Collected
8,900 8,383 2,980 1,105 21,368 26,140
9,955 5,897 2,470 2,350 20,672 21,587
9,430 6,545 4,100 355 20,430 20,556
8,255 9,148 980 500 18,883 20,595
8,160 6,115 2,345 1,600 18,220 18,826
7,360 6,675 2,155 300 16,490 17,365
6,595 6,157 995 950 14,697 15,845
4,050 3,786 100 975 8,911 10,246
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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