AoeStats
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Pilgrims

508748898Analyzed
3v3 RM · 7d ago on Sep 23, 2026· 45m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Saxons · Spain
1265
+16
🇪🇸 Varangians · Spain
1203
+19
🇪🇸 Chinese · Spain
1174
+20
🇩🇪 Italians · Germany
1319
-21
🇩🇪 Vikings · Germany
1234
-17
🇩🇪 Berbers · Germany
1227
-17
Player eAPM Actions Feudal Castle Imperial Opening
49 2,242 12:42 16:23 42:14 ⛏ Fish Boom FC
43 1,972 12:31 16:01 28:06 ⛏ Fish Boom into Galleys FC
41 1,864 11:33 22:38 33:18 ⚔ Fish Boom into Galleys into Towers FC
33 1,493 9:13 19:38 45:00 ⛏ Fish Boom into Fire Galleys FC
30 1,384 13:44 21:31 45:31 ⛏ Fish Boom into Galleys FC
25 1,131 11:27 15:23 21:16 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
21,680 20,477 11,700 2,675 56,532 59,526
17,500 21,560 11,280 4,650 54,990 68,185
19,295 14,702 6,785 4,000 44,782 49,350
13,570 15,524 4,960 1,840 35,894 39,523
8,850 13,405 5,025 2,480 29,760 33,200
11,465 10,255 4,775 1,710 28,205 41,791
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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