AoeStats
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Fortress

509833273Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 5m 35s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1661
+12
🇲🇽 Danes · Mexico
1656
+13
🇨🇳 Muisca · China
1592
+15
🇺🇸 Tatars · United States
1590
+15
🇹🇼 Spanish · Taiwan
1782
-21
🇹🇼 Spanish · Taiwan
1585
-14
🇹🇼 Bohemians · Taiwan
1488
-10
🇹🇼 Saxons · Taiwan
1466
-10
Player eAPM Actions Feudal Castle Imperial Opening
48 269 — — —
40 225 — — —
39 220 — — —
34 192 — — —
24 133 — — —
20 112 — — —
16 89 — — —
1 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,400 380 0 0 1,780 1,978
1,300 380 0 0 1,680 1,949
1,200 260 0 0 1,460 2,068
950 480 0 0 1,430 1,694
850 180 0 0 1,030 1,482
550 260 0 0 810 1,374
500 240 0 0 740 1,424
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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