AoeStats
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Pilgrims

509889601Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 9m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Saxons · Switzerland
1457
+16
1400
+18
🇹🇼 Danes · Taiwan
1364
+20
🇨🇳 Mongols · China
1363
+20
🇨🇳 Vikings · China
1470
-19
🇲🇽 Khmer · Mexico
1459
-19
🇦🇷 Tatars · Argentina
1436
-18
🇨🇳 Spanish · China
1428
-18
Player eAPM Actions Feudal Castle Imperial Opening
38 354 — — — ⛏ Fish Boom
29 274 — — — ⛏ Fish Boom
25 238 — — — ⛏ Fish Boom
20 185 — — —
17 160 — — — ⛏ Fish Boom
15 142 — — —
10 94 — — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,550 1,675 0 200 3,425 2,965
950 1,750 50 100 2,850 2,594
900 1,500 50 100 2,550 2,444
700 1,200 50 100 2,050 1,823
200 675 50 100 1,025 750
0 475 0 100 575 102
250 200 50 0 500 278
.
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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