AoeStats
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Black Forest

509739232Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 43m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
1062
+14
🇺🇸 Poles · United States
1019
+16
🇺🇸 Saxons · United States
957
+18
🇨🇦 Varangians · Canada
1050
-18
🇧🇷 Turks · Brazil
1023
-16
🇧🇬 Spanish · Bulgaria
956
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 1,489 10:17 18:15 29:25 ⛏ Fast Castle
25 1,058 10:14 17:11 30:27 ⛏ Fast Castle
23 990 12:51 19:16 32:20 ⛏ Fast Castle
22 968 11:43 16:43 38:07 ⛏ Fast Castle
18 793 10:38 19:13 30:27 ⛏ Fast Castle
14 623 12:09 16:41 37:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,795 13,870 13,820 860 59,345 68,600
20,955 11,834 14,830 1,955 49,574 49,966
23,230 13,393 8,420 1,130 46,173 55,024
17,310 12,160 7,670 1,500 38,640 41,597
13,170 11,098 6,660 1,595 32,523 39,296
14,595 10,541 1,850 1,075 28,061 33,672
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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