AoeStats
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Lombardia

509723782Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 71m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Turks · Poland
1073
+15
🇩🇰 Saxons · Denmark
1055
+16
🇨🇦 Varangians · Canada
1033
+17
🇮🇹 Mapuche · Italy
1012
+17
🇹🇷 Hindustanis · Türkiye
1198
-22
🇹🇷 Burgundians · Türkiye
1014
-15
🇹🇷 Cumans · Türkiye
991
-14
🇹🇼 Spanish · Taiwan
988
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 2,700 11:25 18:29 31:55 ⛏ Fast Castle
32 2,294 10:48 18:51 36:18 ⛏ Fast Castle
30 2,141 11:27 15:28 32:40 ⛏ Fast Castle
29 2,057 12:30 16:25 33:34 ⛏ Fast Castle
28 2,032 14:22 18:20 34:06 ⛏ Fast Castle
19 1,380 10:48 14:24 58:07 ⛏ Fast Castle
17 1,206 12:03 24:17 36:26 ⛏ Fast Castle
14 1,021 11:48 19:22 37:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
61,500 28,567 34,800 2,575 127,442 129,918
48,380 34,760 17,930 3,810 104,880 126,914
43,760 30,695 25,610 3,350 103,415 131,276
48,610 20,581 19,690 4,690 93,571 99,615
33,465 23,495 27,915 6,800 91,675 130,792
41,720 23,596 22,075 4,220 91,611 98,439
34,400 16,847 20,080 370 71,697 84,153
15,150 8,860 6,860 3,915 34,785 40,821
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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