AoeStats
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Arabia

509685204Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 61m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Varangians · Argentina
1201
+10
🇦🇷 Magyars · Argentina
1068
+16
🇦🇷 Spanish · Argentina
939
+20
🇨🇦 Varangians · Canada
1068
-16
🇨🇭 Saxons · Switzerland
1056
-15
🇵🇪 Vietnamese · Peru
1052
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 2,053 9:18 21:07 41:46 ⚔ Scout Rush
30 1,858 10:36 18:58 41:01 ⚔ Scout Rush
25 1,537 9:13 20:51 35:01 ⚔ Scout Rush
24 1,469 9:40 19:48 41:33
23 1,419 10:48 15:06 34:29 ⛏ Fast Castle
23 1,389 10:42 20:05 37:14

Resources

Player Food Wood Gold Stone Spent Collected
33,330 17,073 15,555 3,580 69,538 77,529
29,350 14,048 13,375 4,885 61,658 68,465
24,775 15,124 16,845 3,590 60,334 62,255
21,330 25,417 9,295 2,095 58,137 65,224
22,555 18,106 12,865 3,840 57,366 63,475
28,910 12,630 11,810 1,600 54,950 64,761
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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