AoeStats
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Arena

509142842Analyzed
3v3 RM · 6d ago on Sep 25, 2026· 32m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Romans · China
1224
+23
🇨🇦 Varangians · Canada
1068
+15
🇲🇾 Khmer · Malaysia
944
+21
🇵🇹 Armenians · Portugal
1125
-18
🇵🇹 Spanish · Portugal
1073
-16
🇵🇹 Danes · Portugal
950
-11
Player eAPM Actions Feudal Castle Imperial Opening
61 2,000 9:23 16:37 — ⛏ Fast Castle
38 1,233 9:57 14:34 31:26 ⛏ Fast Castle
34 1,103 11:26 15:45 — ⛏ Fast Castle
22 725 11:23 15:46 — ⛏ Fast Castle
22 716 12:08 17:20 — ⛏ Fast Castle
19 621 11:03 14:57 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,850 7,620 4,360 200 27,030 32,450
5,425 7,285 3,775 0 16,485 18,300
8,160 4,410 3,465 305 16,340 17,893
7,090 2,820 5,150 15 15,075 16,154
8,355 3,505 2,200 750 14,810 18,702
7,035 6,285 1,385 100 14,805 18,485
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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