AoeStats
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Arena

509001511Analyzed
3v3 RM · 7d ago on Sep 25, 2026· 62m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Varangians · Canada
1056
+12
🇺🇸 Hindustanis · United States
1025
+13
🇦🇷 Vietnamese · Argentina
982
+15
🇭🇰 Danes · Hong Kong SAR China
991
-14
🇨🇳 Tatars · China
953
-13
🇦🇺 Japanese · Australia
950
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 2,514 11:28 15:27 33:01 ⛏ Fast Castle
36 2,252 10:27 17:18 40:25 ⛏ Fast Castle
32 1,972 11:24 16:09 37:06 ⛏ Fast Castle
29 1,825 11:27 15:28 43:21 ⛏ Fast Castle
29 1,844 11:10 15:38 27:09 ⛏ Fast Castle
15 954 11:06 17:19 36:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,715 28,800 17,330 4,700 99,545 102,351
47,005 24,960 19,350 2,200 93,515 107,775
28,360 23,395 21,850 8,415 82,020 95,044
24,170 27,236 24,485 2,980 78,871 85,362
16,400 25,485 13,975 1,365 57,225 84,217
21,845 17,852 10,315 1,430 51,442 61,234
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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