AoeStats
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Arena

508940364Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 51m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇾 Teutons · Paraguay
1155
+14
🇧🇷 Franks · Brazil
1134
+15
🇨🇴 Bohemians · Colombia
1114
+16
🇦🇷 Franks · Argentina
1110
+16
🇷🇺 Danes · Russia
1153
-18
🇬🇧 Persians · United Kingdom
1114
-15
🇨🇴 Varangians · Colombia
1092
-14
🇨🇦 Varangians · Canada
1087
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 2,176 11:08 14:53 30:17 ⛏ Fast Castle
42 2,166 11:10 15:01 31:14 ⛏ Fast Castle
36 1,848 10:20 15:05 31:24 ⛏ Fast Castle
31 1,605 11:49 16:43 30:57 ⛏ Fast Castle
29 1,498 10:54 14:42 29:07 ⛏ Fast Castle
27 1,401 11:28 15:05 30:42 ⛏ Fast Castle
23 1,198 11:13 15:36 30:02 ⛏ Fast Castle
22 1,121 11:14 15:31 30:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,515 21,165 23,360 5,600 94,640 97,167
46,840 24,631 14,050 3,000 88,521 97,121
44,405 14,855 25,870 2,350 87,480 101,923
32,105 24,625 8,530 3,650 68,910 81,732
28,065 12,045 17,150 4,850 62,110 74,838
28,700 16,061 11,220 3,090 59,071 60,267
24,220 20,585 12,225 1,500 58,530 68,204
24,295 24,225 5,025 1,410 54,955 63,485
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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