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Lombardia

509945947Analyzed
3v3 RM · 4d ago on Sep 28, 2026· 42m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Slavs · France
1938
+3
🇫🇷 Danes · France
1828
+5
🇫🇷 Magyars · France
1824
+5
🇺🇸 Saxons · United States
1595
-5
🇷🇴 Japanese · Romania
1546
-4
🇳🇱 Danes · Netherlands
1509
-4
Player eAPM Actions Feudal Castle Imperial Opening
74 3,173 12:12 16:15 36:34 ⛏ Fast Castle
47 2,026 8:52 19:08 38:34 ⚔ Scout Rush
44 1,887 9:35 24:22 36:00 ⚔ Archer Rush
43 1,852 8:53 25:56 38:14 ⚔ Scout Rush
42 1,784 9:11 21:04 35:25 ⚔ M@A Rush
32 1,384 10:09 14:13 29:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,030 12,065 10,740 7,550 52,385 72,449
25,565 10,568 6,080 4,300 46,513 48,349
20,335 15,138 8,990 1,685 46,148 46,256
16,100 14,661 6,765 2,050 39,576 42,204
16,300 14,028 6,435 1,945 38,708 51,370
17,095 14,195 4,680 2,480 38,450 39,821
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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