AoeStats
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Oasis

509157660Analyzed
3v3 RM · 7d ago on Sep 25, 2026· 24m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Japanese · Romania
1535
+15
🇳🇱 Danes · Netherlands
1531
+16
🇺🇸 Varangians · United States
1494
+17
🇦🇷 Ethiopians · Argentina
1550
-17
🇦🇷 Persians · Argentina
1512
-16
🇦🇷 Saracens · Argentina
1500
-15
Player eAPM Actions Feudal Castle Imperial Opening
69 1,700 10:16 22:17 — ⚔ Archer Rush
56 1,386 11:34 23:28 — ⚔ Drush into Archers
52 1,287 8:40 — — ⚔ Scout Rush
44 1,079 9:03 19:46 — ⚔ M@A FC
40 986 8:40 21:44 — ⚔ Archer Rush
34 841 9:42 22:20 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,375 4,904 2,250 100 12,629 12,722
4,700 4,301 2,155 110 11,266 11,743
6,205 3,090 1,450 100 10,845 11,365
5,600 3,243 520 945 10,308 10,258
4,520 3,830 1,310 125 9,785 9,827
5,720 2,820 350 0 8,890 10,235
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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