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Lombardia

509145794Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 38m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Bengalis · France
1739
+8
🇷🇴 Japanese · Romania
1531
+16
🇳🇱 Danes · Netherlands
1526
+17
🇺🇸 Turks · United States
1485
+19
🇩🇪 Persians · Germany
1576
-16
🇨🇳 Dravidians · China
1553
-15
1539
-15
🇨🇳 Varangians · China
1512
-14
Player eAPM Actions Feudal Castle Imperial Opening
66 2,546 10:59 14:55 28:02 ⛏ Fast Castle
44 1,710 9:57 14:13 30:55 ⛏ Fast Castle
42 1,602 10:53 14:33 35:34 ⛏ Fast Castle
41 1,580 11:25 16:31 32:11 ⛏ Fast Castle
41 1,579 10:05 18:15 35:15 ⚔ M@A FC
36 1,380 11:14 15:37 — ⛏ Fast Castle
29 1,118 9:51 16:36 30:37 ⛏ Fast Castle
23 902 12:37 24:17 37:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,370 16,945 14,750 1,180 66,245 66,549
26,450 14,406 8,960 4,300 54,116 55,985
20,140 12,250 7,000 2,620 42,010 43,736
11,300 10,524 7,055 1,175 30,054 37,434
16,770 7,894 3,435 1,820 29,919 31,922
13,775 11,188 2,590 2,070 29,623 30,694
11,555 9,174 3,040 1,615 25,384 28,666
8,760 6,143 1,025 790 16,718 16,210
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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