AoeStats
← Striker1904

Arabia

509412395Analyzed
2v2 RM · 4d ago on Sep 26, 2026· 50m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Saxons · Germany
1061
+19
🇩🇪 Burmese · Germany
1049
+19
1125
-19
🇷🇺 Italians · Russia
1124
-19
Player eAPM Actions Feudal Castle Imperial Opening
42 2,123 10:36 20:22 — ⚔ Archer Rush
41 2,098 9:57 22:08 — ⚔ Scouts into Archers
37 1,872 10:57 22:37 42:55 ⚔ Scouts into Skirms
20 1,018 10:06 21:33 45:36 ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
20,750 12,759 8,270 2,250 44,029 48,761
14,760 9,217 7,345 320 31,642 33,511
10,000 12,538 3,385 1,500 27,423 30,254
8,590 7,784 1,870 3,630 21,874 22,443
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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