AoeStats
← Striker1904

Arabia

509405803Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 39m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Danes · Germany
1047
+14
🇩🇪 Saxons · Germany
1035
+14
🇹🇷 Magyars · Türkiye
1002
-14
🇹🇷 Portuguese · Türkiye
992
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 1,596 9:08 19:31 — ⚔ Archer Rush
37 1,460 9:09 19:39 37:49
24 941 11:26 18:45 — ⛏ Fast Castle
22 844 12:13 22:42 —

Resources

Player Food Wood Gold Stone Spent Collected
12,455 7,477 5,860 1,600 27,392 27,665
11,540 10,455 3,560 850 26,405 31,941
7,620 6,485 3,010 1,100 18,215 19,232
8,015 4,760 2,015 2,525 17,315 19,010
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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