AoeStats
← NWII_WAR_OmniManco

Arabia

510243521Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 37m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
65 2,457 9:40 23:31 — ⚔ Scout Rush
56 2,105 9:28 21:03 — ⚔ Scout Rush
38 1,443 10:05 23:29 — ⚔ Skirmisher Rush
27 1,034 10:09 25:27 —

Resources

Player Food Wood Gold Stone Spent Collected
13,360 8,849 5,135 200 27,544 29,856
14,080 9,510 3,515 140 27,245 28,083
13,060 5,231 5,900 205 24,396 25,623
12,470 6,124 4,485 100 23,179 23,542
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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