AoeStats
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Arabia

510149511Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 61m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Saxons · United Kingdom
1291
+15
🇬🇧 Varangians · United Kingdom
1290
+15
🇮🇳 Romans · India
1280
-15
🇮🇳 Khmer · India
1279
-15
Player eAPM Actions Feudal Castle Imperial Opening
69 4,237 8:27 23:32 51:45 ⚔ Scout Rush
62 3,781 8:06 25:33 — ⚔ Scout Rush
45 2,738 9:06 25:46 57:26 ⚔ M@A Rush
33 2,029 10:01 20:40 59:35

Resources

Player Food Wood Gold Stone Spent Collected
49,540 18,415 15,970 2,000 85,925 88,561
26,825 14,817 17,205 2,535 61,382 70,397
25,840 11,800 12,145 850 50,635 53,967
22,845 11,939 7,555 2,410 44,749 46,215
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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