AoeStats
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Arabia

509667612Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 42m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Maya · United Kingdom
1313
+15
🇬🇧 Varangians · United Kingdom
1241
+19
🇮🇳 Mongols · India
1292
-17
🇮🇳 Persians · India
1292
-17
Player eAPM Actions Feudal Castle Imperial Opening
53 2,248 8:39 27:29 — ⚔ Scout Rush
43 1,821 9:12 24:44 — ⚔ Scout Rush
40 1,725 9:49 22:13 42:22 ⚔ Archer Rush
19 823 9:46 23:16 —

Resources

Player Food Wood Gold Stone Spent Collected
21,330 7,403 8,765 300 37,798 39,452
15,855 9,559 4,210 1,500 31,124 33,847
10,910 11,796 5,645 2,190 30,541 33,076
11,990 6,487 5,075 225 23,777 24,131
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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