AoeStats
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Black Forest

509698480Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 60m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇿 Britons · Kazakhstan
951
+16
🇩🇪 Franks · Germany
950
+16
🇩🇪 Romans · Germany
942
+16
🇬🇧 Varangians · United Kingdom
924
+17
🇹🇷 Turks · Türkiye
1000
-18
🇺🇸 Danes · United States
981
-18
🇺🇸 Vikings · United States
914
-15
🇦🇷 Britons · Argentina
903
-14
Player eAPM Actions Feudal Castle Imperial Opening
29 1,782 12:07 16:43 34:42 ⛏ Fast Castle
28 1,676 11:43 17:37 36:01 ⛏ Fast Castle
22 1,332 12:46 19:44 41:05 ⛏ Fast Castle
22 1,363 16:15 28:26 39:25 ⚔ Drush into Fish Boom
21 1,295 12:34 18:36 36:57 ⛏ Fish Boom FC
20 1,239 11:14 22:05 29:18 ⛏ Fish Boom FC
15 907 14:05 18:02 34:00 ⛏ Fast Castle
12 730 21:26 31:46 42:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,240 28,497 25,985 2,370 95,092 111,897
33,055 15,885 22,560 2,575 74,075 98,342
27,730 21,165 14,410 2,055 65,360 86,794
25,020 25,147 10,760 2,970 63,897 67,225
12,900 26,630 16,545 4,900 60,975 73,025
28,125 13,974 13,770 3,625 59,494 69,140
13,510 18,880 14,705 3,615 50,710 59,209
9,150 9,096 5,985 3,350 27,581 45,033
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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