AoeStats
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Pilgrims

509166539Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 15m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bengalis · United States
1022
+14
🇩🇪 Romans · Germany
964
+17
🇵🇪 Spanish · Peru
961
+17
🇺🇸 Shu · United States
910
+19
🇪🇸 Byzantines · Spain
1062
-20
🇺🇸 Danes · United States
981
-17
🇨🇱 Varangians · Chile
962
-16
🇺🇸 Khmer · United States
922
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 753 12:29 — — ⛏ Fish Boom
42 633 13:14 — — ⛏ Fish Boom
33 497 11:43 — — ⛏ Fish Boom
30 453 13:38 — — ⛏ Fish Boom
17 259 11:17 — — ⛏ Fish Boom
13 192 12:04 — — ⛏ Fish Boom into Galleys
12 188 14:49 — — ⛏ Fish Boom
11 174 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,350 2,780 165 100 4,395 4,737
2,200 1,838 50 225 4,313 4,721
1,700 2,350 85 100 4,235 5,390
1,875 1,775 50 100 3,800 4,586
1,600 1,990 90 100 3,780 4,137
1,800 1,775 50 100 3,725 4,150
1,150 2,125 50 100 3,425 3,942
1,300 850 0 100 2,250 2,123
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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