AoeStats
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Black Forest

509805249Analyzed
3v3 RM · 5d ago on Sep 28, 2026· 43m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Danes · Argentina
858
+14
🇨🇷 Aztecs · Costa Rica
831
+15
🇨🇱 Ethiopians · Chile
826
+15
🇺🇸 Spanish · United States
870
-17
🇺🇸 Bulgarians · United States
797
-14
🇺🇸 Varangians · United States
769
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 1,629 12:05 19:39 34:44 ⛏ Fish Boom FC
22 944 11:45 18:49 31:43 ⛏ Fish Boom FC
21 926 11:58 19:16 28:35 ⛏ Fish Boom FC
18 798 12:02 18:11 38:04 ⛏ Fast Castle
14 597 12:35 18:38 38:39 ⛏ Fast Castle
12 508 18:25 23:03 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,775 11,540 8,390 2,150 49,855 61,688
12,825 17,650 10,330 850 41,655 61,879
17,985 11,886 7,355 1,965 39,191 50,575
12,915 10,551 4,485 1,200 29,151 33,225
12,560 10,354 4,140 1,855 28,909 32,563
6,020 5,321 2,145 2,790 16,276 16,563
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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