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Pilgrims

508874359Analyzed
4v4 RM · 9d ago on Sep 24, 2026· 53m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Koreans · Hong Kong SAR China
1356
+15
🇭🇰 Spanish · Hong Kong SAR China
1345
+16
🇭🇰 Mongols · Hong Kong SAR China
1343
+16
🇭🇰 Varangians · Hong Kong SAR China
1339
+16
🇹🇷 Celts · Türkiye
1350
-16
🇨🇳 Danes · China
1349
-16
🇮🇳 Portuguese · India
1349
-16
🇵🇪 Japanese · Peru
1311
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 2,372 11:58 16:41 40:06 ⛏ Fish Boom into Galleys FC
44 2,328 11:57 16:59 47:23 ⛏ Fish Boom into Fire Galleys FC
40 2,106 12:20 16:58 — ⛏ Fish Boom FC
39 2,084 12:58 20:15 35:45 ⛏ Fish Boom FC
34 1,782 10:16 20:02 36:47 ⛏ Fish Boom FC
32 1,673 12:57 20:09 44:43 ⛏ Fish Boom into Galleys FC
31 1,665 12:06 23:12 49:58 ⛏ Fish Boom FC
29 1,556 12:12 16:01 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
34,235 29,165 10,225 2,100 75,725 76,147
17,550 33,880 11,110 4,075 66,615 71,673
17,945 17,045 9,165 2,735 46,890 53,804
13,750 15,770 11,085 3,300 43,905 54,317
13,945 18,315 5,335 2,550 40,145 43,714
20,260 12,970 1,845 2,865 37,940 38,660
10,175 10,273 5,460 2,920 28,828 30,128
9,185 8,797 1,905 1,200 21,087 23,369
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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