AoeStats
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Arena

508890133Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 45m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
1308
+16
🇹🇼 Danes · Taiwan
1304
+16
1304
+16
1261
+18
🇦🇷 Mongols · Argentina
1488
-24
🇨🇳 Varangians · China
1322
-17
🇫🇷 Japanese · France
1279
-15
🇦🇷 Danes · Argentina
1146
-10
Player eAPM Actions Feudal Castle Imperial Opening
64 2,934 12:53 16:37 28:39 ⛏ Fast Castle
54 2,493 10:24 14:32 39:26 ⛏ Fast Castle
40 1,814 10:42 14:48 28:06 ⛏ Fast Castle
39 1,768 9:50 14:16 30:52 ⛏ Fast Castle
35 1,593 9:57 14:42 32:27 ⛏ Fast Castle
32 1,473 10:38 15:21 30:08 ⛏ Fast Castle
29 1,333 9:41 15:16 28:58 ⛏ Fast Castle
20 898 11:19 17:46 31:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,755 25,690 8,465 4,300 70,210 79,156
32,015 14,255 14,130 3,100 63,500 76,041
34,030 16,490 8,390 3,575 62,485 69,426
27,840 14,270 18,125 1,670 61,905 66,929
23,885 16,760 7,720 3,500 51,865 57,776
20,150 14,910 13,005 2,250 50,315 58,850
16,515 17,300 7,240 2,120 43,175 45,277
10,970 11,165 9,780 1,300 33,215 39,680
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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