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Baltic

510598058Analyzed
4v4 RM · 5h ago on Oct 1, 2026· 44m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
27 1,186 11:22 15:55 36:06 ⛏ Fish Boom FC
26 1,161 14:19 33:48 — ⚔ Skirmisher Rush
23 1,022 14:26 32:02 — ⚔ Scout Rush
22 957 10:36 22:45 42:16 ⚔ Archer Rush
22 976 13:46 22:26 34:56 ⛏ Fish Boom into Fire Galleys FC
19 850 12:05 24:23 — ⚔ Fish Boom into Galleys into Skirms into Archers into Fire Galleys
18 806 10:16 25:24 — ⚔ Fish Boom into Scouts into Fire Galleys
15 671 11:07 26:27 37:37 ⛏ Fire Galleys into Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
28,090 24,200 14,050 3,150 69,490 72,355
13,575 20,690 11,620 1,400 47,285 54,971
11,725 15,100 7,215 4,360 38,400 45,401
16,020 8,454 3,555 850 28,879 32,177
12,240 10,480 4,485 910 28,115 34,158
7,535 12,750 2,825 1,255 24,365 27,459
8,385 9,290 4,525 1,400 23,600 24,847
8,280 5,485 3,595 1,975 19,335 22,012
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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