AoeStats
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African Clearing

510467844Analyzed
4v4 RM · 4h ago on Oct 1, 2026· 38m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Celts · China
1382
+17
🇨🇳 Persians · China
1380
+17
🇯🇵 Spanish · Japan
1378
+17
🇦🇷 Magyars · Argentina
1360
+17
🇹🇼 Saxons · Taiwan
1462
-20
🇲🇽 Mongols · Mexico
1416
-18
🇵🇪 Varangians · Peru
1370
-16
🇨🇳 Huns · China
1324
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 1,970 13:14 16:52 — ⛏ Fast Castle
43 1,677 15:29 21:02 32:47 ⚔ Fish Boom into Towers FC
42 1,610 12:04 21:11 — ⚔ Scout Rush
35 1,373 13:46 17:29 35:55 ⛏ Fast Castle
33 1,282 13:03 23:06 — ⚔ M@A into Archers
29 1,115 12:35 37:25 — ⚔ Scout Rush
26 999 11:58 21:55 37:22 ⚔ Scout Rush
21 814 12:40 27:36 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,750 11,295 8,665 1,600 40,310 42,719
14,150 8,740 5,670 1,050 29,610 31,112
10,935 8,406 3,160 1,175 23,676 29,042
9,255 8,373 2,600 2,075 22,303 23,126
9,670 7,817 2,560 1,355 21,402 22,908
9,975 5,981 1,860 1,700 19,516 20,918
5,585 6,022 2,945 850 15,402 15,868
6,380 5,215 250 400 12,245 12,614
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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