AoeStats
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Lombardia

509441537Analyzed
4v4 RM · 4d ago on Sep 26, 2026· 19m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Vikings · Colombia
1319
+13
🇩🇪 Varangians · Germany
1317
+14
🇦🇷 Persians · Argentina
1262
+16
🇩🇪 Cumans · Germany
1205
+18
🇩🇰 Varangians · Denmark
1490
-25
🇳🇴 Saracens · Norway
1209
-13
🇳🇱 Danes · Netherlands
1207
-13
🇺🇸 Japanese · United States
1130
-10
Player eAPM Actions Feudal Castle Imperial Opening
50 975 9:00 — — ⚔ Scout Rush
48 932 10:29 — — ⚔ Scout Rush
46 907 9:59 — — ⚔ Scout Rush
40 792 9:39 — — ⚔ Archer Rush
35 692 12:10 — —
30 584 9:12 — — ⚔ Scout Rush
25 492 10:41 14:43 — ⛏ Fast Castle
20 400 9:59 19:11 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,615 3,988 50 100 8,753 8,574
4,135 3,314 200 30 7,679 8,743
1,950 2,850 2,035 0 6,835 6,697
4,000 2,573 150 0 6,723 7,671
3,215 2,603 50 0 5,868 7,198
2,940 1,487 325 0 4,752 5,209
2,650 1,049 250 0 3,949 5,573
1,800 1,692 50 0 3,542 6,292
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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