AoeStats
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Black Forest

508544783Analyzed
4v4 RM · 11d ago on Sep 23, 2026· 7m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Saxons · New Zealand
1295
+18
🇨🇦 Danes · Canada
1289
+18
🇦🇷 Saxons · Argentina
1261
+19
🇺🇸 Italians · United States
1201
+20
🇺🇸 Bohemians · United States
1385
-21
🇳🇿 Danes · New Zealand
1375
-21
🇨🇳 Celts · China
1281
-17
🇧🇩 Persians · Bangladesh
1260
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 320 — — —
26 207 — — —
21 168 — — —
20 158 — — —
12 95 — — —
10 77 — — —
3 21 — — —
1 10 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,050 228 50 0 1,328 1,169
750 100 0 0 850 899
550 234 50 0 834 781
650 77 50 10 787 1,091
200 0 0 0 200 0
100 0 0 0 100 135
0 0 0 0 0 136
0 0 0 0 0 119
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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