AoeStats
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Black Forest

509643163Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 49m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Teutons · China
911
+14
🇨🇳 Khmer · China
894
+15
🇨🇳 Danes · China
886
+15
🇨🇳 Franks · China
885
-15
871
-15
🇨🇳 Teutons · China
847
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 2,359 10:43 14:40 29:54 ⛏ Fast Castle
30 1,474 13:44 20:58 34:55 ⛏ FC into Fish Boom
23 1,153 13:42 19:58 35:12 ⛏ Fast Castle
19 920 12:19 17:10 32:50 ⛏ Fast Castle
18 902 10:55 16:30 34:25 ⛏ Fast Castle
17 833 11:26 19:25 37:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,085 19,450 14,170 3,100 72,805 90,749
24,140 14,820 18,520 1,650 59,130 73,852
23,620 13,724 11,655 2,185 51,184 56,676
24,820 12,556 11,955 935 50,266 55,572
21,910 13,096 7,540 3,070 45,616 72,941
12,775 11,650 4,970 2,415 31,810 34,744
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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